Category: Gaming Stuff
December 2, 2009
I had a great reminisce with my old Dragon magazine editor, Wolfgang Baur, at Kobold Quarterly. We talked about my start working for TSR’s Dungeons & Dragons, my role on creating the visuals for the Planescape role-playing game…and even a little advice for up-and-coming illustrators. You can listen to the entire podcast here. …and, because …
Continue reading “An Interview, a Quick Sketch, and a Contest”
August 7, 2009
Galerie Daniel Maghen is a fantasy-themed art gallery in Paris, France. In addition to selling fantastic artwork, they produce exquisite books (with my new favorite, Jean Baptiste-Monge). They’ve also done some collections with American artists like The Universe of Dragons (you’ll never guess what that book is about). When they contacted me to do a …
Continue reading “The Universe of Dragons”
April 24, 2009
I’ve another sketch re-visitation to share this morning. It was my sole warm-up yesterday before I began work on the new Spiderwick book. This time, I looked at a 1994 pen & ink drawing of a Dungeons & Dragons orc guard. There is something comical about this guy that I do like – especially with …
Continue reading “Back in the Saddle (Again)”
April 23, 2009
I realize I’ve been doing a lot of writing, designing, plotting, and even a little art-directing lately. But the one thing I haven’t done a lot of is some serious drawing. As I warm up to begin the interior art for the last Spiderwick book, The Wyrm King, I blow the dust off of some …
Continue reading “Back in the Saddle”
June 15, 2008
As the week ends, I find myself back at the beginning of my work for the role-playing game, Planescape. The first color illustration you see in the Player’s Guide, found in the original campaign setting, is of a halfling showing his adventuring companion how to make the portal to another plane open. So I thought …
Continue reading “A Daily Jaunt Through the Planes (Farewell)”
June 13, 2008
Planescape’s underworld was, of course, modeled after Inferno in Dante’s Divine Comedy. I haven’t read that book since college, but a good pal of mine sent me a newly translated version last year – and I am finally starting to read it. Written a little more…”cleaner”, this version still retains the poetic verse and I’ve …
Continue reading “A Daily Jaunt Through the Planes (Pit Fiend)”
June 10, 2008
I’ve been doing some characters from the various Planescape factions over the last few days, and I thought I’d post what I’ve done so far. Most are just a little more simplified and lively than their predecessors. I realized I added lots of clothing, armor, belts and tassels, to hide my cursory figure drawing back …
Continue reading “A Daily Jaunt Through the Planes (Factions)”
June 9, 2008
Yugoloths, baatezu, tanar’ri, devils, or Screwtape’s peeps…whatever you’d like to call’em, Planescape had A LOT of them. To be completely honest, I really enjoyed rendering those creepies – but again, I think I lacked the maturity as an illustrator to push their designs to the fullest potential. The most obvious flaw in the PS illus. …
Continue reading “A Daily Jaunt Through the Planes (Denizens of the Netherworld)”
June 8, 2008
Ah, the nefarious, notorious githyanki. For us older gamers, we first saw these Astral killers on the cover to 1981’s Fiend Folio – and fell in love with their rich backstory and bizarre appearance. They always reminded me of some alien race on Star Trek, like the klingons. Anyways, I got the opportunity to render …
Continue reading “A Daily Jaunt Through the Planes (Githyanki)”
June 7, 2008
No, my dear old gaming fans, your eyes do not deceive you. This is a tiefling which was sketched yesterday and inked today. I am not working for TSR/WotC/Hasbro, in fact; I am drawing and inking away on the upcoming Spiderwick book, A Giant Problem. Part of my routine, when I am on such an …
Continue reading “A Daily Jaunt Through the Planes (of my past)”
May 18, 2008
With the final art and text in production for Kenny and the Dragon, I focused on helping the marketing team at Simon and Schuster come up with some nice visuals to help create awareness for the new title. Though it is extra work on my end, I like having unique images to sell a book …
Continue reading “We Don’t Make Fuzzy-Bunny Books (the end)”
July 19, 2007
Like I said before, both the original AD&D Monster Manual and the 1994’s Monstrous Manual had a tremendous impact on me both as an artist and a creator of books. After binging out on D&D, at 13 I spent an entire summer making my own Monster Manual, which was more a field guide full of …
Continue reading “BOOKS: The Monster Manual (part 3)”
July 15, 2007
The AD&D Monstrous Manual (MM) was my second monstrous assignment for TSR. I had just handed in the artwork for my first job, Dragon Mountain, and received a call from the MM editor Tim Beach. It was 1992, I had just graduated from college, and was living with my parents. My younger brother, Adam, and …
Continue reading “BOOKS: The Monster Manual (part 2)”
July 9, 2007
I realized that many readers may no longer have the aforementioned AD&D Monster Manual, don’t remember the art, or simply have never seen it. So, just to give an idea of how groovy it was, here are a few scans of some of my fav images from this book by artist David A. Trampier. …of …
Continue reading “BOOKS: The Monster Manual (part 1.2)”
July 6, 2007
As a maker of books, I am a collector of books. Actually I am a collector of many things as you will soon see in future posts.I want to share books that have affected me in some way: either by art, story or otherwise. My hope is that it will inspire other young creative minds …
Continue reading “BOOKS: The Monster Manual (part 1)”
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