Browse Entries:
All Posts

Category: Gaming Stuff

An Interview, a Quick Sketch, and a Contest

December 2, 2009

I had a great reminisce with my old Dragon magazine editor, Wolfgang Baur, at Kobold Quarterly. We talked about my start working for TSR’s Dungeons & Dragons, my role on creating the visuals for the Planescape role-playing game…and even a little advice for up-and-coming illustrators. You can listen to the entire podcast here. …and, because …

The Universe of Dragons

August 7, 2009

Galerie Daniel Maghen is a fantasy-themed art gallery in Paris, France. In addition to selling fantastic artwork, they produce exquisite books (with my new favorite, Jean Baptiste-Monge). They’ve also done some collections with American artists like The Universe of Dragons (you’ll never guess what that book is about). When they contacted me to do a …

Back in the Saddle (Again)

April 24, 2009

I’ve another sketch re-visitation to share this morning. It was my sole warm-up yesterday before I began work on the new Spiderwick book. This time, I looked at a 1994 pen & ink drawing of a Dungeons & Dragons orc guard. There is something comical about this guy that I do like – especially with …

Back in the Saddle

April 23, 2009

I realize I’ve been doing a lot of writing, designing, plotting, and even a little art-directing lately. But the one thing I haven’t done a lot of is some serious drawing. As I warm up to begin the interior art for the last Spiderwick book, The Wyrm King, I blow the dust off of some …

A Daily Jaunt Through the Planes (Farewell)

June 15, 2008

As the week ends, I find myself back at the beginning of my work for the role-playing game, Planescape. The first color illustration you see in the Player’s Guide, found in the original campaign setting, is of a halfling showing his adventuring companion how to make the portal to another plane open. So I thought …

A Daily Jaunt Through the Planes (Pit Fiend)

June 13, 2008

Planescape’s underworld was, of course, modeled after Inferno in Dante’s Divine Comedy. I haven’t read that book since college, but a good pal of mine sent me a newly translated version last year – and I am finally starting to read it. Written a little more…”cleaner”, this version still retains the poetic verse and I’ve …

A Daily Jaunt Through the Planes (Factions)

June 10, 2008

I’ve been doing some characters from the various Planescape factions over the last few days, and I thought I’d post what I’ve done so far. Most are just a little more simplified and lively than their predecessors. I realized I added lots of clothing, armor, belts and tassels, to hide my cursory figure drawing back …

A Daily Jaunt Through the Planes (Denizens of the Netherworld)

June 9, 2008

Yugoloths, baatezu, tanar’ri, devils, or Screwtape’s peeps…whatever you’d like to call’em, Planescape had A LOT of them. To be completely honest, I really enjoyed rendering those creepies – but again, I think I lacked the maturity as an illustrator to push their designs to the fullest potential. The most obvious flaw in the PS illus. …

A Daily Jaunt Through the Planes (Githyanki)

June 8, 2008

Ah, the nefarious, notorious githyanki. For us older gamers, we first saw these Astral killers on the cover to 1981’s Fiend Folio – and fell in love with their rich backstory and bizarre appearance. They always reminded me of some alien race on Star Trek, like the klingons. Anyways, I got the opportunity to render …

A Daily Jaunt Through the Planes (of my past)

June 7, 2008

No, my dear old gaming fans, your eyes do not deceive you. This is a tiefling which was sketched yesterday and inked today. I am not working for TSR/WotC/Hasbro, in fact; I am drawing and inking away on the upcoming Spiderwick book, A Giant Problem. Part of my routine, when I am on such an …

We Don’t Make Fuzzy-Bunny Books (the end)

May 18, 2008

With the final art and text in production for Kenny and the Dragon, I focused on helping the marketing team at Simon and Schuster come up with some nice visuals to help create awareness for the new title. Though it is extra work on my end, I like having unique images to sell a book …

BOOKS: The Monster Manual (part 3)

July 19, 2007

Like I said before, both the original AD&D Monster Manual and the 1994’s Monstrous Manual had a tremendous impact on me both as an artist and a creator of books. After binging out on D&D, at 13 I spent an entire summer making my own Monster Manual, which was more a field guide full of …

BOOKS: The Monster Manual (part 2)

July 15, 2007

The AD&D Monstrous Manual (MM) was my second monstrous assignment for TSR. I had just handed in the artwork for my first job, Dragon Mountain, and received a call from the MM editor Tim Beach. It was 1992, I had just graduated from college, and was living with my parents. My younger brother, Adam, and …

BOOKS: The Monster Manual (part 1.2)

July 9, 2007

I realized that many readers may no longer have the aforementioned AD&D Monster Manual, don’t remember the art, or simply have never seen it. So, just to give an idea of how groovy it was, here are a few scans of some of my fav images from this book by artist David A. Trampier. …of …

BOOKS: The Monster Manual (part 1)

July 6, 2007

As a maker of books, I am a collector of books. Actually I am a collector of many things as you will soon see in future posts.I want to share books that have affected me in some way: either by art, story or otherwise. My hope is that it will inspire other young creative minds …

Back to main news page

Never Abandon Imagination Tony DiTerlizzi: Never abandon imagination.

Imagination is a world of possibility that exists within each of us. It is what makes us uniquely human. It is our creative fingerprint that touches and influences the world around us. Imagination is essential to art and science; to innovation and prosperity. It gives us hope, calls us to action and leads to change.

Whether it’s fairies, dragons, robots or aliens, all of my children’s book characters are siblings born of my imagination – an imagination strengthened through years of encouragement from family, teachers and friends. While so many others abandoned it during their transition from childhood to adulthood, I fiercely held onto mine, hoping for a day when I could share it to inspire the next generation of dreamers. Innovators. World changers.

Imagination empowers us to envision and create a reality of what could be. We must hold it dear, foster it and never abandon it.