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Gaming Stuff

4

Back in the Saddle (Again)

I’ve another sketch re-visitation to share this morning. It was my sole warm-up yesterday before I began work on the new Spiderwick book. This time, I looked at a 1994 pen & ink drawing of a Dungeons & Dragons orc guard.

orc

There is something comical about this guy that I do like – especially with his mix-matched armor and pencil-thin spear. But his “orcishness” (new word, you know what it means) is pretty lame. He’s basically an exaggerated guy with big ears and a pig nose. If memory serves, orcs are indeed porcine in appearance, but also capable humanoid warriors. Time for some serious reference.

animals

I gathered some photos of wild pigs from books I had here in the studio and from the internet. I also referenced Charles Knight’s Animal Drawing, from 1947 (though still in print thanks to Dover Publications). I grew up loving Knight’s dinosaurs and ice age paintings and his knowledge of animal anatomy is superb. Sure enough, he had some wonderful pig studies. I was able to start building my own anatomy on a quick gesture:

orc1a

I twisted his snout a bit to indicate that perhaps he smells something (like a rotten human). Also, I hunched him over in a neanderthal-type stance, which somehow reads more thug-like. The hairiness of wild pigs made me think giving him a dense beard…which then led me to think of vikings…so it was off to another reference book for more detail gathering.

vikings

The DK Eyewitness series was MADE for artists. Within a few page flips, I found how this fella’s leather-padded armor was constructed, as well as his pilfered shield.

orc2

I did a blind eye and battle-damaged ear to indicate past damage suffered on the left side of his head. I’ve done the blind-eye/detached retina thing a lot, I know, but it does add a creepy factor.

Okay, that’s it for now…more next week.

14

Back in the Saddle

I realize I’ve been doing a lot of writing, designing, plotting, and even a little art-directing lately. But the one thing I haven’t done a lot of is some serious drawing. As I warm up to begin the interior art for the last Spiderwick book, The Wyrm King, I blow the dust off of some old sketches in an attempt to track what I’ve learned in the last decade.

This is nothing new. French artist Claire Wendling did it masterfully in a fascinating revisit to one of her earlier published sketchbooks, Iguana Bay. In the same spirit I took my first self-published sketchbook, aptly titled DiTerlizzi Sketchbook (it was limited to 100 copies and sold at the 1994 GenCon game fair), and looked at it with older, possibly more astute, eyes.

sketchbook1

I started with the goblin on the cover. Certainly he was a classic Dungeons & Dragons Monster Manual-inspired character. Though there is some fun gesture with the penwork (especially in the hand), I really had no control over the ink. I was trying to learn how to put it down on paper without making too much of a mess. The overall gesture doesn’t say much about his character either – he is simply a grotesque head popped on a scribbled torso.

The first thing I did, before I sketched anything, was take a quick snapshot of me acting as this goblin. I figured he was a grumpy sort of character (perhaps due to dental problems). So, with my computer, I struck a pose:

photo-1

Young artists out there: this took less than 90 seconds to pose and print. One and a half minutes. If I had Ang take the shot with our digital camera, then perhaps 5 whopping minutes to shot, download, and print. There is no excuse why you cannot have reference to help make your imagery more convincing. You are never too old, or experienced, to do this. Okay, rant over, blog resuming…

goblin

Great, so the grumpy goblin pose helped. I was able to sketch the pull from his crossed arms on his tattered shirt convincingly, and play with some nice facial lighting. In fact, I twisted and pushed his facial features to give him a battered appearance. (Personally, I think most D&D characters would be a little worse for the wear from all of the adventuring anyhow).

lizardman1

Next, I found a fairly decent ink doodle of a chameleon lizard man shaman. Surprisingly, my linework here was pretty solid, if a bit overworked. The aspect I did not capitalize on, though, was the awesome anatomy of the lizard itself – he has humanish arms and legs plopped on his reptilian form.

lizardman2

My quick redo retains his lizardy features with a couple of hints at intelligence: jewelery, belts and pouches, and a staff.  By the way, I used the same book I used as reference for this original drawing: Chameleons, by James Martin.

chameleons

…more tomorrow…

5

A Daily Jaunt Through the Planes (Farewell)

As the week ends, I find myself back at the beginning of my work for the role-playing game, Planescape. The first color illustration you see in the Player’s Guide, found in the original campaign setting, is of a halfling showing his adventuring companion how to make the portal to another plane open.

Portal from “The Planescape Player’s Guide”

So I thought it would be fitting to redraw this one from 1994. It was one of the first finished images that I created for the line.

“Portal” drawn today

Ang and I went to see Sting in concert down in Florida during the time that I was working on Planescape, and I remember that I really liked how he had reinterpreted his old Police songs. It showed that the music was original and could be played in many variations but still be the same tune. I have felt that in redrawing and sharing some of this early work of mine has been like that – there were obvious technical advances on my part as an artist over the years, but the design ideas and imagination that went into the imagery for this game still held up over a decade later…and I am proud to have been a part of it.

7

A Daily Jaunt Through the Planes (Pit Fiend)

Dante’s Fiend

Planescape’s underworld was, of course, modeled after Inferno in Dante’s Divine Comedy. I haven’t read that book since college, but a good pal of mine sent me a newly translated version last year – and I am finally starting to read it. Written a little more…”cleaner”, this version still retains the poetic verse and I’ve enjoyed it so far.

Anyways, here’s Dante out on a solo adventure speaking with a pit fiend…I think he’s asking where a good restaurant might be.

8

A Daily Jaunt Through the Planes (Factions)

I’ve been doing some characters from the various Planescape factions over the last few days, and I thought I’d post what I’ve done so far. Most are just a little more simplified and lively than their predecessors. I realized I added lots of clothing, armor, belts and tassels, to hide my cursory figure drawing back then. I guess after 10+ years I was bound to get a little better.

Member of the Bleak Cabal

Member of the Dustmen

 

Member of The Fraternity of Order

 

Member of the Transcendent Order

4

A Daily Jaunt Through the Planes (Denizens of the Netherworld)

Yugoloths, baatezu, tanar’ri, devils, or Screwtape’s peeps…whatever you’d like to call’em, Planescape had A LOT of them. To be completely honest, I really enjoyed rendering those creepies – but again, I think I lacked the maturity as an illustrator to push their designs to the fullest potential.

Baatezu

The most obvious flaw in the PS illus. is that they are all perfect specimens. After eons of fighting off adventurers, good guys from Mt. Celestia, and each other – well, they would show the effects of such a battered existence, and I think these wounds would add greatly to their grotesqueness.

Cambion

Of course, I looked at 15th century painter of all things nightmarish, Hieronymus Bosch for inspiration. But I think the best devils I have seen rendered are by alien painter/genius Wayne Barlowe. His work is great – his imagination is AMAZING!

Okay, enough reminiscing, I am off to bed. Hopefully no succubi will invade my dreams

16

A Daily Jaunt Through the Planes (Githyanki)

Fiend Folio, 1981

Ah, the nefarious, notorious githyanki. For us older gamers, we first saw these Astral killers on the cover to 1981′s Fiend Folio – and fell in love with their rich backstory and bizarre appearance. They always reminded me of some alien race on Star Trek, like the klingons.

Anyways, I got the opportunity to render them, and their githzerai cousins, quite a few times for Planescape starting with the first Monstrous Compendium. In fact, I still remember one game reviewer saying that my Planescape art reminded him a bit of Dr. Seuss (*see my postscript). I wonder if he was looking at my Grinch-like githyanki design?

Githyanki, 1996

Actually one of the key Planescape game designers, Zeb Cook, showed me some books he had recently purchased from Japan on an artist named Yoshitaka Amano. Of course, the artwork totally blew me away. Back in ’94, I don’t think many knew of his work here in the states, but now his work (rightfully) is much more known thanks to the availability of his lavishly illustrated books. His costume design and patterning were certainly an influence on my githyanki images.

Githyanki head sketches

This morning, I played around with the original Fiend Folio cover pose while incorporating bits of the original and my Planescape design. In my attempt of maturing as an illustrator, I veered away from the “look I am evil. See my evil face?”, and created a more alien, otherwordly look. Besides, the actions of these villainous rogues certainly define their alignment.

Githyanki, 2008

PS – Speaking of nonsense children’s book authors, did you know that the githyanki’s main weapon, their vorpal sword, was originally created by none other than Lewis Carroll for his poem “Jabberwocky” in Through the Looking Glass? That’s so cool…

29

A Daily Jaunt Through the Planes (of my past)

Old Sketch, New Tiefling

No, my dear old gaming fans, your eyes do not deceive you. This is a tiefling which was sketched yesterday and inked today.

I am not working for TSR/WotC/Hasbro, in fact; I am drawing and inking away on the upcoming Spiderwick book, A Giant Problem. Part of my routine, when I am on such an intense deadline (and this is one), is “warming up” with some sketching to get my brain-eye-hand-coordination up to speed before I begin the final illustrations.

Planescape Campaign Setting

And I’ve been feeling a bit nostalgic. This year marks the 10-year anniversary of my farewell to the Planescape role-playing-game (my last book was the third Monstrous Compendium in 1998). As I have said before, I really enjoyed working on that game – despite the insane deadlines. Children’s stories were always my big career goal, but my involvement with Planescape helped me understand how to visualize and build a fantastic world for characters to dwell.

So, over the next week or so, as the urge hits me, I’ll revisit some of the old people and monsters that I drew all those years ago…and I hope you’ll enjoy them.

This gal was actually transfered from the original 1996 sketch. I made some obvious changes as I inked her with a Hunt 102 nib and FW ink – the same medium that I used back then.

Old Sketch

First off, I actually have her doing something. In the original she was just posing, as I likely copied the pose from a fashion catalog – which I used often in those days. Here, she is holding out her necklace and casting some no-good-spell. Also, I hinted at the shadiness of the area she is hanging out in by scribbling in some “Wanted” posters. Her look and attire, as it was then, was inspired by Pris, Daryl Hannah’s character in the 1982 film Blade Runner.

PS–Let’s see if anyone can remember what book this gal is from…I’ll send a set of my d20 character sheets to whomever posts it first:)

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